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2002 FIFA World Cup (video game)

2002 FIFA World Cup
North American PC cover art
Developer(s)EA Canada
Creations
Intelligent Games (all versions except PS)
Tose Software (GC)
Publisher(s)
SeriesFIFA World Cup
Platform(s)PlayStation 2, Xbox, Microsoft Windows, PlayStation, GameCube
ReleasePlayStation 2 & Xbox
  • NA: 22 April 2002
  • EU: 26 April 2002
  • JP: 2 May 2002
PlayStation & Windows
  • EU: 26 April 2002
  • NA: 30 April 2002
GameCube
  • NA: 30 April 2002
  • JP: 2 May 2002
  • EU: 3 May 2002
Genre(s)Sports
Mode(s)Single-player, Multiplayer

The 2002 FIFA World Cup, sometimes known as FIFA World Cup 2002, is the second EA Sports official World Cup video game and tie-in to the 2002 FIFA World Cup, released for Nintendo 64, Microsoft Windows, PlayStation, PlayStation 2, and Xbox. It was developed by EA Canada and Creations, with Intelligent Games assisting the development of the PC and sixth-generation console versions, with additional assistance from Hudson Soft for the GameCube version. The game was published by EA Sports in North America and Europe and published by Electronic Arts Japan in Japan. The GameCube version was a launch title for the system in Australia.

Overview

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A stepping stone between the game engines of FIFA Football 2002 and FIFA Football 2003, the game still incorporates the power bar for shots and crosses but with a steeper learning curve and customisation of the chances of being penalised by the match referee. Some kits are licensed, along with the player likeness and the stadia of the 2002 FIFA World Cup. Unlike the previous games in the FIFA series, the game had an original soundtrack composed by Bob Buckley[1] and performed by the Vancouver Symphony Orchestra, although "Anthem" by Vangelis is used as one of the match entrance fanfares.

Teams

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The game features each of the 32 teams that qualified for the 2002 FIFA World Cup, along with nine other national teams that did not qualify: Australia, Austria, Czech Republic, Finland, Greece, Palestine, Norway, Scotland, and Switzerland. In addition to national teams, there are also all-star teams to unlock. They are: European All-Stars, African All-Stars, American All-Stars, Asian All-Stars, and World All-Stars.

Reception

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The 2002 FIFA World Cup was met with a solid reception, with GameRankings and Metacritic scores reflecting its quality, but its true impact extends beyond the numbers. Garnering a commendable 79% and 80/100 for the PC version, and equally strong scores across PlayStation 2, Xbox, and GameCube, it became a benchmark for immersive football gaming at the time. The PlayStation 2 version, with a "Gold" sales award from ELSPA for over 200,000 copies sold in the UK, highlighted its broad appeal. But the game's success went further—its instant hit status in Italy, where it sold 90,000 units across all platforms within the first day, underscores its popularity across Europe.

Beyond the impressive sales, the game captured the essence of the global football phenomenon with its dynamic visuals and engaging gameplay. Its high production quality, aided by cutting-edge graphics and realistic animations for the time, set a new standard in sports video games. In Japan, with Famitsu giving it a respectable 30/40, the title’s global influence was undeniable, further cementing EA Sports’ reputation as a leader in sports simulation. Many players praised its innovative match atmosphere, driven by realistic crowd reactions and stadium details, making each match feel like a real World Cup experience.

Lawsuit

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Bayern Munich and German international goalkeeper Oliver Kahn successfully sued Electronic Arts for their inclusion of him in the game without his prior consent despite EA reaching an agreement with FIFPro, the body that represents all FIFA players. As a result, EA was banned from selling copies of the game in Germany and was forced to financially compensate Kahn.[43]

See also

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References

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  43. ^ Oliver Kahn wins case against EA - uib.no 29 April 2003
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