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Developer(s) | Canvas GFX |
---|---|
Initial release | November 1987 |
Stable release | Canvas X
|
Operating system | Windows 7, Windows 8, Windows 8.1, Windows 10 |
Platform | x64 |
Available in | English and Japanese |
Type | Computer-aided design |
License | Trialware |
Website | canvasgfx |
Canvas X is a drawing, imaging, and publishing computer program from Canvas GFX for personal computers.
Canvas GFX's origins date back to 1986. The original idea for Canvas came from Jorge Miranda, Manuel Menendez, and Joaquin DeSoto, the founders of Deneba Systems Inc. of Miami Florida, for Apple's Macintosh computers—part of the wave of programs that made the desktop publishing revolution.[1]
The first version was unique in many ways; not least because it was released as both an application and a desk accessory. In the latter form, it could be used while another program, e.g. PageMaker, was running simultaneously; very handy in that time of single-program operation.[2][3][4]
Canvas provides tools for creating and editing vector and raster graphics.[3][4] It is used for illustration, page layout, animation, presentations, and publications in printed and World Wide Web formats.
From its inception, Canvas differed from other graphics applications because it combined tools and file formats for both vector graphics (line art) and raster images (photographic and other pixel-based),[4] adding word-processing and page-layout features such as multiple-page documents and master pages in subsequent releases.[5] The user works in a window, which is the familiar "page on a pasteboard" analog used by many DTP and vector graphics programs, but in that window, which might be a single illustration page or one page of a multi-page magazine, book, web site, animation or presentation, the user can create or edit and layout text, vector graphics and raster images. Canvas also emphasized technical drawing in addition to artistic illustration features.
With Version 3.5, Deneba went cross-platform,[6] releasing a version with file-format compatibility for Macintosh and Windows computers. At Version 5, Canvas was completely rewritten for both platforms and included a QuickDraw 3D-based palette for creating 3D primitives and renderings.[7] Version 7 of the software saw an internal extrusion engine being used instead of QuickDraw 3D.[7]
At version 8, it was the first[citation needed] of the complex graphics programs to be "Carbonized"[8] to run on both Classic and Mac OS X.[9]
In April 2003, Deneba Systems was acquired by ACD Systems of Victoria, BC, Canada, the developers of Windows image editing and handling software such as ACDSee,[10] before the release of version 9. Canvas development continued in Miami, under the aegis of ACD Systems of America. Later, in 2017, it was spun out as Canvas GFX.[11]
With the introduction of Canvas 11, support for the Macintosh platform was dropped, making the application Windows-only.[12]
Canvas is available in a standard and extended version. The once-optional Scientific Imaging module is now integrated into Canvas and provides enhanced input-output filters for file formats commonly used in science and engineering visualization. The geographic information system (GIS) module provides tools for use in mapping and GIS-based data analysis.[13]
Following the release of the Windows-only Canvas X 16, Canvas Draw for Mac was released, reviving Macintosh support (though on a separate roadmap from the Windows version) after a decade-long hiatus.
While Canvas started out as a prosumer program in the general graphics/DTP market and continues to be the first (even only) tool of many professionals in such fields as graphics design, advertising, marketing, and DTP, it is less known in the consumer/prosumer market today than programs marketed by larger companies, such as Adobe Illustrator, Photoshop, and CorelDRAW. It has been better known in academic and commercial enterprises.
Versions of Canvas public releases:[11]
Canvas 5 (introduced in 1996)