View text source at Wikipedia
Fighter Within | |
---|---|
Developer(s) | Daoka |
Publisher(s) | Ubisoft |
Composer(s) | Winifred Phillips |
Platform(s) | Xbox One |
Release | November 22, 2013 |
Genre(s) | Fighting |
Mode(s) | Single-player |
Fighter Within is a Kinect-based fighting game developed by Belgian studio Daoka and published by Ubisoft. It was released on November 22, 2013 as an exclusive launch title for the Xbox One and a sequel to Fighters Uncaged (2010).[1][2]
Fighter Within is panned by critics, with many considering it to be one of the worst video games of all time. X-One Magazine referred to it as one of the worst games in general.[3]
This section is empty. You can help by adding to it. (April 2017) |
This section needs expansion. You can help by adding to it. (September 2024) |
Aggregator | Score |
---|---|
Metacritic | 23/100[3] |
Publication | Score |
---|---|
Destructoid | 3/10[4] |
Edge | 2/10[5] |
Electronic Gaming Monthly | 2.5/10[6] |
Eurogamer | 1/10[7] |
Game Informer | 1/10[8] |
GameRevolution | 2/10[9] |
GameSpot | 2/10[10] |
GamesRadar+ | [11] |
GameZone | 2.5/10[12] |
Hardcore Gamer | 1.5/5[13] |
IGN | 2.7/10[14] |
Official Xbox Magazine (US) | 2/10[15] |
Polygon | 2/10[16] |
The Digital Fix | 1/10[17] |
Digital Spy | [18] |
Fighter Within received "generally unfavorable reviews" according to the review aggregation website Metacritic. It became notable for its negative reception.[3] The Kinect controls were criticized, with several reviews suggesting problems were just as prevalent as the Kinect for Xbox 360.[14][6] Game Informer said, "Fighter Within is garbage."[8] GameZone's Mike Splechta said, "Fighter Within really showcases the larger problem with Kinect only games: they just don't work."[12] IGN said that the game was only able to adequately detect basic punches, describing the game as a "disjointed", "haphazard mess" due to its unpredictable motion detection, and considered its storyline to be "laughably bad" and a "flimsy excuse" to "fight [against] a long stream of AI opponents who look just as dumb as they fight."[14] GameSpot described its gameplay as requiring players to "stand like a lemon in front of the TV for what seems like an eternity as you feel your life ebb away during the excruciatingly long loading times; punch at thin air as fast as humanly possible until you trigger a combo; watch the lifeless combo animation; repeat these steps until your opponent is defeated."[10]
Digital Spy gave the game a score of one star out of five, saying, "Perhaps as a tech demo and nothing more, Fighter Within would have raised a smile, but as a full-priced, next-generation it really isn't worth the time or money."[18] Metro similarly gave it a score of two out of ten, calling it "A bad game and a very poor start for next generation Kinect games, even if there is still some small cause for optimism beneath the bland fighting action."[19] The Digital Fix gave it a score of one out of ten, saying, "Fighter Within on the Xbox 360 would be a disaster reduced to a footnote, ignored and left to wither. As a launch title for the new generation it's worse: a parasite, feeding off the goodwill and desperation of early-adopters. Avoid, avoid, avoid."[17]