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Original author(s) | Microsoft Research |
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Developer(s) | Microsoft, 343 Industries |
Initial release | January 2015 |
Stable release | 8.0.0
/ January 5, 2024[1] |
Repository | github |
Written in | C# |
Operating system | Windows, Linux, macOS |
Platform | .NET Framework, .NET |
Type | Software framework |
License | MIT License |
Website | dotnet |
Orleans is a cross-platform software framework for building scalable and robust distributed interactive applications based on the .NET Framework[2][3] or on the more recent .NET.
Orleans was originally created by the eXtreme Computing Group at Microsoft Research[2] and introduced the virtual actor model as a new approach to building distributed systems for the cloud. Orleans scales from a single on-premises server to highly-available and globally distributed applications in the cloud.[4]
The virtual actor model is based on the actor model but has several differences:[5]
Starting with cloud services for the Halo franchise, the framework has been used by a number of cloud services at Microsoft[6] and other companies since 2011.[7] The core Orleans technology was transferred to 343 Industries and is available as open source since January 2015.[8] The source code is licensed under MIT License and hosted on GitHub.[9]
Orleans runs on Microsoft Windows, Linux, and macOS and is compatible with .NET Standard 2.0 and above.[10]
Some Orleans features include:[11]
The Electronic Arts BioWare division created Project Orbit. It is a Java implementation of virtual actors that was heavily inspired by the Orleans project.[14][15]