Japanese video game designer and writer (born 1954)
Yuji Horii
Horii in 2011
Born (1954-01-06 ) January 6, 1954 (age 71) Alma mater Waseda University Occupations Author game designer writer Years active 1982–present Employer Armor Project Notable work
Yuji Horii (堀井 雄二 , Horii Yūji , born January 6, 1954) is a Japanese author, video game designer, writer and director best known as the creator of the Dragon Quest franchise,[ 1] supervising and writing the scenario for Chrono Trigger , and The Portopia Serial Murder Case , released in 1983 as one of the first visual novel adventure games .[ 2] [ 3]
Horii is CEO of his own company, Armor Project, a company that has an exclusive production contract with Square Enix ,[ 4] a contract established with Enix before the company merged with Square , and is also one of the companies who co-own the Dragon Quest franchise alongside Square Enix.
Horii was born on January 6, 1954, in Awaji Island , Japan . He graduated from Waseda University 's Department of Literature. He also worked as a freelance writer for newspapers, comics, and magazines, including the Famicom Shinken video games column that ran in Weekly Shōnen Jump from 1985 to 1988.[ 5]
He then entered in an Enix -sponsored game programming contest, where he placed with Love Match Tennis , a tennis video game, motivating him to become a video game designer.[ 6]
Horii then created The Portopia Serial Murder Case by himself,[ 7] a game that later inspired Hideo Kojima (of Metal Gear fame) to enter the video game industry.[ 2] [ 3] It is the first part of the Yuji Horii Mysteries trilogy, along with its successors The Hokkaido Serial Murder Case: The Okhotsk Disappearance (1984) and Karuizawa Yūkai Annai (1985).
After creating several more visual novel adventure games , Horii went on to create Dragon Quest , which is said to have created the blueprint for Japanese console role-playing games , taking inspiration from Portopia ,[ 8] as well as Wizardry [ 8] and Ultima .[ 1]
He was a fan of Apple PC role-playing games and was motivated to create Dragon Quest for ordinary gamers, who found such games difficult, and thus he worked on an intuitive control system,[ 9] influenced by his work on Portopia .[ 8]
His works also include the Itadaki Street series. Horii was also a supervisor of the Super Nintendo Entertainment System game, Chrono Trigger , which had multiple game endings , with Horii appearing in one of the endings with the game development staff.
He is on the selection committee for the annual Super Dash Novel Rookie of the Year Award .
Year
Title
Role
1983
Love Match Tennis
Game design, programmer
The Portopia Serial Murder Case
Game design, programmer, scenario
1984
The Hokkaido Serial Murder Case: The Okhotsk Disappearance
Game design, scenario
1985
Karuizawa Yūkai Annai
Game design, programmer, scenario
1986
Dragon Quest
Game design, scenario
1987
Dragon Quest II
1988
Dragon Quest III
1990
Dragon Quest IV
1991
Itadaki Street: Watashi no Omise ni Yottette
Game design
Famicom Jump II: Saikyō no Shichinin
Scenario supervisor
1992
Dragon Quest V
Game design, scenario
1994
Itadaki Street 2
Game design
1995
Chrono Trigger
Supervisor
Dragon Quest VI
Game design, scenario
1998
Itadaki Street: Gorgeous King
Dragon Quest Monsters
Executive director, game design, scenario
2000
Dragon Quest VII
Game design, scenario
2001
Dragon Quest Monsters 2
Executive director, game design, scenario
2002
Itadaki Street 3
Original planning, supervisor
Torneko's Great Adventure 3
Supervisor
2003
Dragon Quest Monsters: Caravan Heart
Executive producer
Kenshin Dragon Quest
Slime Mori Mori Dragon Quest
2004
Dragon Quest VIII
Game design, scenario
Itadaki Street Special
Original planning, supervisor
2005
Dragon Quest Heroes: Rocket Slime
Executive producer
2006
Itadaki Street Portable
Original planning, supervisor
Dragon Quest: Young Yangus and the Mystery Dungeon
General director
Dragon Quest Monsters: Joker
General director, game design, scenario
2007
Itadaki Street DS
Game design
Dragon Quest Swords
General director, game design, scenario
2009
Dragon Quest Wars
General director
Dragon Quest IX
Game design, scenario
2010
Dragon Quest Monsters: Joker 2
General director
2011
Slime Mori Mori Dragon Quest 3
Supervisor
Fortune Street
Game design
2012
Dragon Quest X
General director, game design, scenario
2015
Dragon Quest Heroes I
General director
Theatrhythm Dragon Quest
2016
Dragon Quest Builders
Dragon Quest Monsters: Joker 3
Dragon Quest Heroes II
2017
Dragon Quest XI
Game design, scenario
Itadaki Street: Dragon Quest and Final Fantasy 30th Anniversary
Original planning, supervisor
Dragon Quest Rivals
General director
2018
Dragon Quest Builders 2
2019
Dragon Quest Walk
2022
Dragon Quest Treasures
General director, voice of Yuji the King Slime
2023
Infinity Strash: Dragon Quest The Adventure of Dai
General director
Dragon Quest Monsters: The Dark Prince
2024
Dragon Quest III HD-2D Remake
Game design, scenario
TBA
Dragon Quest XII
Game design, scenario
Horii received an award at the 2009 Computer Entertainment Supplier's Association developers conference and a lifetime achievement award at the 2022 Game Developers Conference for his work on Dragon Quest and Chrono Trigger .[ 10] [ 11]
^ a b Nintendo Power November 2007 . Future US, Inc. 2007. pp. 77– 80.
^ a b Szczepaniak, John (February 2011). "Portopia Renzoku Satsujin Jiken" . Retro Gamer . Archived from the original on September 26, 2019. Retrieved March 16, 2011 . (Reprinted at Szczepaniak, John. "Retro Gamer 85" . Hardcore Gaming 101. Archived from the original on April 12, 2011. Retrieved March 16, 2011 . )
^ a b Kasavin, Greg (March 21, 2005). " "Everything is Possible": Inside the Minds of Gaming's Master Storytellers" . GameSpot . CNET Networks . p. 2. Archived from the original on September 29, 2007. Retrieved August 15, 2007 .
^ "Top 100 Game Creators of All Time" . IGN . Archived from the original on March 5, 2009. Retrieved June 25, 2012 .
^ Fujii, Daiji (2003). "Entrepreneurial Choices of Strategic Options in Japan's RPG Development" (PDF) . p. 13. Archived from the original (PDF) on December 30, 2008. Retrieved August 12, 2006 .
^ "Dragon Quest 30th Anniversary Special" . Shmuplations . Archived from the original on March 15, 2023. Retrieved March 14, 2023 .
^ "1994 Game Developers - Interview Collection" . Shmuplations. Archived from the original on January 11, 2023. Retrieved March 14, 2023 .
^ a b c "East and West, Warrior and Quest: A Dragon Quest Retrospective" . 1UP.com. Archived from the original on May 11, 2013. Retrieved July 5, 2011 .
^ "Yuji Horii". Retro Gamer (97). Imagine Publishing : 72– 73. 2011.
^ Graft, Kris (September 4, 2009). "Dragon Quest Creator Yuji Hori Headlines Awards" . Gamasutra . Archived from the original on February 20, 2011. Retrieved February 14, 2011 .
^ Lada, Jenni (March 24, 2022). "Dragon Quest Creator Yuji Horii Gets GDC 2022 Lifetime Achievement Award" . Siliconera . Archived from the original on March 24, 2022. Retrieved March 24, 2022 .
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